I generally bring ECM though, just in case shit hits the fan at the last minute. Framing Frame is the exception, where the map has you running around the map many times per objective, and is tight enough to effectively use them. I personally never use the Trip Mines, most maps only require you to visit an objective once, so watching it with trip mines becomes pointless. I only use it for very long range pickoffs, the Judge does most of the work. Solo Big Bank can occasionally benefit from camera loop, but it's a very rare case.ĬAR-4 is modified for maximum long range accuracy, while still maintaining enough damage to apply heavy hurt to guards and be at a 3 detection risk. No camera loop or silent drill because I have yet to find a heist that needs either. Stealth is only one of the ways that you can play Payday 2. The game allows you a huge degree of freedom on how to play the game and each of the maps can be taken on with a variety of play styles. Shotgun bonus damage and Buckshot exists solely to 1-shot Murkywaters even when uncool, so they'll never shoot. As discussed in our previous article about Payday 2 ste alth builds, there are a lot of ways that you can take on heists in Payday 2. Dominator is aced for the bonus spotting distance, which a lot of people forget. Unless I need a saw, this is what I run.Īll necessary ghost/fugitive skills, as well as a lot of quality of life skills in Mastermind.
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