![]() While this was not an intentional result, it was a byproduct of enhancements to the user interface," Bioware's Michael Gamble wrote on the official forum, providing what seems to be the final word. "We understand that on some standard definition TVs the smallest text in Mass Effect 2 can be difficult to read. We now have Bioware's final word: the text is staying the way it is. Bioware called the size and color of the text a design decision, and stressed that users should not to get too excited about the idea of a fix. When you're creating a game, what type of display do you aim for when optimizing text? We had readers contacting us to talk about their problems reading the text in Mass Effect 2 and, after we wrote a story about it, many more complained of similar issues in the comments. ![]()
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